using DG.Tweening;
using UnityEngine;

namespace Brick
{
	public class gdk_dotween : MonoBehaviour
	{
		[HideInInspector]
		[SerializeField]
		[Tooltip("显示类型")]
		private gdk_dotween_type showType = gdk_dotween_type.LEFT;

		[HideInInspector]
		[SerializeField]
		[Tooltip("隐藏类型")]
		private gdk_dotween_type hideType = gdk_dotween_type.LEFT;

		[HideInInspector]
		[SerializeField]
		[Tooltip("显示缓冲动画")]
		private Ease showEase;

		[HideInInspector]
		[SerializeField]
		[Tooltip("隐藏缓冲动画")]
		private Ease hideEase;

		public gdk_dotween_type getShowType()
		{
			return showType;
		}

		public gdk_dotween_type getHideType()
		{
			return hideType;
		}

		public Ease getShowEase()
		{
			return showEase;
		}

		public Ease getHideEase()
		{
			return hideEase;
		}
	}
}

